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Gaming addiction was listed as a mental health problem by the World
Health Organization (WHO) in 2018. WHO describes it as a kind of lasting gaming
behaviour. It is so serious that it takes precedence over other life interests.
Dr Richard Graham, a lead technology addiction specialist at the
Nightingale Hospital in London, welcome WHO's decision. "The decision is
important because it draws more attention from the society. It also creates the
opportunity for the gaming addicts to receive specialized services. It is
something that people should take seriously." He added, "Some people
do not think the condition should be treated with medicine. He could lead to
confused parents whose children are just crazy gamers. They don't know how to
help their children out." Dr Richard saw about 50 new cases of gaming
addiction each year. He introduced the standards to tell whether a player is
gaming addicted or not. Those standards are based on whether this action—gaming
is affecting everyday things such as sleep, eating, social activities and
education.
Lots of countries in the world are grappling with the problem. In South Korea, the government has put
forward a law, stopping children under 16 from playing online games (between
midnight and 6 am). In Japan, players are warned if they spend more than a
certain amount of time each month playing games. As for China, Internet giant
Tencent has limited the hours when children can play its most popular games.
Researcher Killian Mullan said, "People think that children are
addicted to technology and spend a lot of time in front of these screens. They
then become uninterested in other activities. However, we now know that is not
true. Our findings show that technology is being used in some cases to support
other activities, like homework for example, and not pushing them out." He
added, "Just like adults, while doing other things, children make full use
of high technology in study as well."
(1)
Which is the influence of the WHO's decision on gaming addiction?
A . People think gaming addiction needn't be treated.
B . The decision brings good results to mental patients.
C . More people will pay attention to gaming addiction.
D . More parents are confused about gaming addiction.
(2)
We can tell whether children are game addicted by ______________.
A . listening to what children's parents said
B . seeing more new cases of gaming addiction
C . watching carefully over what children did
D . seeing if the gaming action influences daily activities
(3)
The underlined phrase "grappling with" in Paragraph 3 means_____________.
A . talking about
B . dealing with
C . putting off
D . picking out
(4)
Killian Mullan has found that _______________.
A . new technology always supports many activities
B . gaming addicted children don't like other activities
C . children and adults act differently in gaming addiction
D . high technology is also used to help with homework by children
答案: C
D
B
D