Directions: For each blank in the following
passages there are four words or phrases marked A, B, C and D. Fill in each
blank with the word or phrase that best fits the context.
Do Brain Training Games Work?
With an ageing population
worried about cognitive (认知的) decline, brain training
apps have soared in popularity. Search "brain training", and you will
find 1 apps and websites promising
to make you mentally agile (敏捷的). In the same way that we
might go to the gym to exercise, a daily mental 2 is said to produce physical changes in the
brain. All you will have to do is to 3 a few minutes each day to complete puzzles,
memory games and word quizzes.
At least that's the idea.
And there are a lot of people who are 4 into it. In 2018, consumers spent an estimated
$1.9 billion on brain training apps—a fourfold increase from 2012. Of course,
smartphones were not the original home for brain training games. 5, Nintendo recently
released its fourth all-time best-selling game, Brain Age, and brought it to
the Switch in Japan last month. The idea of improving mental fitness clearly
has widespread appeal, but is it based on scientific evidence or 6 marketing promises?
In 2014, the Stanford
Center on Longevity published an open letter 7 by 69 international neuroscientists (神经科学家) and cognitive psychologists. There is no convincing scientific
evidence, the experts argued, that playing brain games improves cognitive
abilities in everyday life.
Two years later, another
team of psychologists reviewed every scientific study cited by major brain
training companies 8 their products. They
questioned not only how the evidence had been reported and interpreted, but the
way many of the studies had been designed. The 9 included small sample sizes, inadequate
control groups, and cherry-picking (挑选最有利的) research outcomes to 10.
If the science is so 11 flawed (错误的), why do people feel the
need to train their brains with these apps and games?
That's 12, according to Til Wykes, a
professor at King's College London. Nintendo's Brain Age game, for instance,
assigns players a score based on their gaming performance. They might start
with a "brain age" score of 60 and after a few weeks of 13, will be told they have
reduced it to 40. For some people, there is clearly some positive reward for
seeing themselves improve over time. Wykes stresses, 14, that for people who are
really worried about their cognition, learning a new language would be more
beneficial, which has been shown to improve brain 15.
(1)
A .
endless
B .
advanced
C .
protective
D .
imaginary
(2)
A .
outcome
B .
tryout
C .
workout
D .
outlook
(3)
A .
set out
B .
set back
C .
set off
D .
set aside
(4)
A .
buying
B .
engaging
C .
overlooking
D .
inquiring
(5)
A .
By contrast
B .
For instance
C .
Of course
D .
In conclusion
(6)
A .
reliable
B .
precious
C .
secret
D .
empty
(7)
A .
signed
B .
secured
C .
received
D .
sought
(8)
A .
in presence of
B .
in support of
C .
in case of
D .
in memory of
(9)
A .
expectation
B .
solution
C .
criticism
D .
standard
(10)
A .
report
B .
design
C .
produce
D .
negotiate
(11)
A .
effortlessly
B .
temporarily
C .
seriously
D .
unfairly
(12)
A .
dependable
B .
understandable
C .
comparable
D .
achievable
(13)
A .
experiment
B .
theory
C .
practice
D .
performance
(14)
A .
altogether
B .
therefore
C .
however
D .
likewise
(15)
A .
movement
B .
cooperation
C .
evaluation
D .
function
答案:(1)A;(2)C;(3)D;(4)A;(5)B;(6)D;(7)A;(8)B;(9)C;(10)A;(11)C;(12)B;(13)C;(14)C;(15)D;